UNSCA partners with leading tech and industry companies, and is working with the same equipment that’s new to Hollywood. The School of Filmmaking is one of 11 schools nationwide to be chosen by Facebook-owned Oculus to receive state-of-the art equipment.

With virtual reality exploding across entertainment, media and countless other industries, so comes a need for people skilled in using VR technology. Behind the headset is a new generation of screenwriters, filmmakers, producers and countless others who are working to evolve their craft to incorporate multi-dimensional storytelling.

And leading the way is University of North Carolina School of the Arts, whose faculty and students are at the forefront of developing the playbook for bringing virtual reality to consumers. Here’s what you need to know about VR today and how UNSCA’s faculty and students are leading the way: 

VR videos are one component of “immersive entertainment.”

Virtual reality is used to describe a three-dimensional, fully immersive, computer-simulated environment that can be explored by a person (referred to as the “experiant”). There are many forms of virtual reality experiences, and the technology required to make it varies, as does the technology to watch it. Some VR content can be accessed simply with a mobile phone; other content requires an immersive VR headset.

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Originally published August 03, 2017. Written by Erin Street.

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